I have combined emotions about the new from Fromsoftware revealed at this year’s game awards. Elden Ring Nighttreign sounds like fun, but it is not what I would expect or even expect from the creators of Dark Souls.
Nighttreign is a bit of that and a little of all that is filled on stage, which is a set of souls. There is no campaign. It is a 3 players cooperator Roguelike, where players decide on premature heroes, loot the day and prepare for a boss fight at night. Combat and survive 3 rounds of that, many 30 minutes, is how to win players can relive with each other and combination paintings that use their devices and powers to succeed over horrible enemies.
There is a coincidence. The letter will replace as enemies and booty. You let yourself be in terms of runes, but there is no delicacy. The update point is only to pass their power, so players will have to worry about how they build a character.
In the trailer, you’ll realize that there’s more to it than just characters and Boss Elden Ring. The doorman and the anonymous king appear. This eagle turns out to be a fairly transparent reference to the pursuer of Dark Souls 2. There are even little hints of Bloodborne there, with a character that looks a lot like Lady Maria, her face (sound?) He is rejected from the camera.
What I would like to see with this game is that it evolves towards a PVEVP flavor game, where players can fight enemy bosses and teams. This can be designed in many other ways. They can even gender after Destiny 2 Gambit mode.
None of this is what I expected from Fromsoftware, but I am still extremely cheerful to play. I like the concept of smaller and more digestible game sessions with friends, if I had a magical wand, it would be a mod of officially transparent cooperative for the PC and the consoles, which facilitates the game with friends through all the stages of Elden Ring.
It is also very obviously a parallel task. Hideo Miyazaki is not at the rate of it. Junya Ishizaki took the lead. Ishizaki has worked in many games of souls in the hereafter and its CV deserves to give hope to fans. He was a points designer at Dark Souls and points designer and war designer in Bloodborne. He was a fight designer at Dark Souls III and Elden Ring. This task is his original concept, telling him that “he brought the concept to Miyazaki-san, who gave him green light. He was a little worried in this phase of the initial concept of the game, but after that, he gave me the reign.
Ishizaki also notes that this is not a live-service title or battle royale (despite a circle that slowly tightens the map).
I admit to feeling both disappointment and excitement. You never want to see a game’s success lead to studios making huge changes to something you love, so learning that a new Elden Ring is coming out—this is a standalone game, not DLC—but that it would be a co-op boss fighting game certainly took the wind out of my sails. On the other hand, FromSoftware has never let me down. Or at least not too bad (Dark Souls 2’s changes to the beta will forever leave me saddened). I have faith in this studio and even though this isn’t the game I hoped for, I’m hoping it will be a game we can all genuinely enjoy when it releases sometime next year.
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