A leading company focused on virtual transformation.
The Marvel Avengers still get a remedy for the hit video game.
Thanks to a collaboration between Marvel, Crystal Dynamics (“Tomb Raider”), Eidos Montreal (“Deus Ex”) and Square-Enix (“Final Fantasy”), you can still play your favorite Marvel superheroes later this year on Google’s PlayStation 4, Xbox One, PC and Stadia. If you buy it on Xbox One or PS4, get a loose update to the Xbox Series X and PlayStation five versions, respectively, when those next-generation consoles are introduced later this year.
The big Crystal Dynamics workers were typed enough to send me a code to see the beta edition of Marvel’s Avengers, and I have to say, I enjoyed what I played.
In total, I played about 7-and-a-half hours of the beta period, which took up last Thursday through Saturday. I played as Iron Man, Captain America, Hulk, Black Widow and Ms. Marvel. I’ve played all the activities to have, adding two solo “Heroes” missions and several “Warzone” missions that you can play with friends. I’ve also unlocked costumes made to buy through the in-game store, which will actually attract a lot of interest (and genuine money).
But I also walked away from the game with the feeling that it lacked significant polishing, and some game spaces worried me a lot as a fan of Marvel superheroes and video games in general.
I need to mention this before I get into smart things because there has been a lot of skepticism towards this game since the beginning of its first advances, and because if one of the game’s developers reads this article, I need you to know that the disorders are quite still seem fixable.
The caution symbols of enemies are on your face: large blue exclamations when an enemy sees you and large yellow exclamations when an enemy is about to hit you. Demonstrating the head up in the back right corner is also a horror and unnecessary.
This adds to the action-like on-screen visuals itself: battles between allies and enemies, fire, explosions, green smoke, electricity, and more. It’s messy and not focused, and over time it doesn’t get fun.
Most of the beta’s activities had to do with raiding a lab owned by AIM, the evil corporation of this video game. Except that lab looked pretty identical. I searched for the spaces of the game to be a playground for my hero; Instead, they felt that the hallways and rooms copy and paste were very boring.
Although the beta included only a handful of activities, adding two “Hero” missions to a player and several concentric “War Zone” missions (many of those activities were distributed in other parts of the world), I felt I was doing the same. over and over again. Find enemies, take them down, move on to the next area, rinse, repeat. It was given no shine after the first five hours.
While this game borrows some hints from Insomniac’s 2018 “Spider-Man” game, and some loot shooting parts like “Destiny” and “Diablo” (performing missions with friends or matchmaking groups, enhanced with gadgets obtained through activities), this game lacks any kind of significant distinction.
There is not much exploration in this game; Despite the giant open spaces for your superhero, I didn’t feel the environments go so deep. I know I’m seeing a component of the game, however, the few spaces I’ve played in seem insipid. There are some “secrets” to find, to give him collectibles as covers of newsbooks, however, the chests scattered around the gaming world seemed to be a minor addition.
This puts a lot of pressure on the organization’s solo hero missions and Warzone missions to succeed. I liked the two hero missions I tried, but Warzone’s quests were random.
I want fewer pieces and alerts on the screen. The value screen has too many symbols and too many things to do.
I also don’t want a lot of Warzone missions where I do the same thing necessarily on each of them; I’d rather have only a few very well run. Quality that quantity.
You can hit enemies with your fists or throw your hammer from a distance and watch it bounce to hit an organization of enemies at once. You have area-of-effect attacks with your lightning bolt.
Black Widow has some remote options, such as firing his pistols or attacking enemies to defeat them, but he also has the ability to be invisible and make his teammates invisible, which tends to offer great merit in maximum video games.
His strength is comical, and I say it in the most productive way imaginable. You can catch enemies, shoot them down, throw them at each other and blow up tanks just by hitting them. You can also jump from one wall to another, like a Mario the length of a gorilla.
You can pass smoothly to defeat enemies on the ground with your fists and energy beams, flying and shooting from a distance to swoop enemy teams.
Sometimes, he would hit, throw, dodge, look and fly like a pro, and it was like a choreographed scene.
Ease of movement is important for a superhero game: I’ve been playing “Spider-Man” since 2018, even though I won the game years ago, because swinging in New York is too much fun and quite cathartic as well.
The same applies here: flying like Iron Man feels good, like running and jumping from one construction to another like the Hulk. Even non-flying, non-monstrous rabies characters like Ms.Marvel (with their elastic elastic limbs in the style of Mr. Fantastic) and Black Widow, who have no genuine powers consistent with them, felt fast and flexible. enough for any environment. Playing with the other heroes and moving with them smoothly is the star of the series for me.
I play as Kamala Khan, also known as Ms. Marvel. The strike began in the middle of this snow-covered tundra, and I began to run, jump and swing from the trees as I made my way toward the purpose of the project with a computer-controlled Hulk.
At the time, I felt that’s what I was looking for from a Avengers game: betting an epic project together, perhaps with friends, as an organization of dominated superhumans. What don’t we appreciate about that?
Sometimes you have to break an enemy’s shield to attack it, but if you charge an attack to break a shield, smaller enemies can interrupt your attacks and temporarily overwhelm you if you’re not careful. Dodge is also, and the game encourages you to combine your set of moves with light, heavy and remote attacks.
I think Marvel’s Avengers is going to be a big hit. It doesn’t carry the call and logo of the most popular film franchise of all time, which will appeal to many enthusiasts on its own, but has a forged base: laughing characters who feel smart about the game and the ability to play. with your friends.
There are many cool touches in this game that will make other people come back. One of the biggest attractions are probably the costumes to unlock the game for each of the heroes: many of them require genuine money, the costumes themselves are colorful and just fun. I also like the way the values menu allows you to press a bachelor button to automatically equip your most productive gear: in games like “Destiny” it can take a long time. This will allow players to seamlessly enjoy the game’s progress without too many stories.
My biggest fear is the lack of concentration of the game. This is evident in the user experience, where menus and character inventories have too much data to send you, and this is evident in all fights, which are confused due to the overwhelming amount of signals, alerts and visuals. Effects. I’d love to see those less competitive in the eyes, because it’s a wonderful game here.
I hate to say that these elements took me after the first five hours of play. The generic design of the moves and all the internal environments (labs and copied corridors) bored me. And it’s not a smart feeling to have in a new superhero game with logos.
The scores of this game will actually have the strength of the cross of single players of the game, as well as their multiplayer activities, and in fact I am concerned about them, because they seemed less special to the point of boredom. The game is fun, of course, but lacks the degree of courtesy that players expect in terms of graphics and user interface. We hope Crystal Dynamics and its company can resolve some of the issues before they are released on September 4.