Sony games in the PS4 era were incredibly good

Last night, despite everything, I was given credits in Ghost of Tsushima, setting my attractions in one of the most satisfying global open games I’ve played in a long time: a fair fight, charming landscapes and some well-counted games. and narrow stories that were not of many surprises, but which have fulfilled their mission in an admirable and professional way. And with this game, Sony has put a kind of ceiling to its last 7 years of exclusive development, Tsushima marking the latest and wonderful exclusivity of the PS4 era. Looking back, I’m, to be honest, a little dazed.

Sony got off to a smart start in the newer generation, building the Uncharted franchise, ending with The Last of Us and sometimes setting the tone for the kind of big-budget solo games that would eventually outline the corporate in the PS4 era. Array But it is in the latest generation where corporate studios have mobilized to shape an exclusive progression operation that even rivals Nintendo.

Let’s take a look at some:

Bloodborne: A critic favorite and one of this generation critic’s favorite games. It’s already a blow for Sony to make From Software an exclusive, but it’s even more impressive that arguably the most productive game from From Software is an exclusive of all types. Dark, intense and constantly exasperating, Bloodborne is the kind of game for which you buy a console.

God of War: The franchise had fallen into difficult times, but Sony Santa Monica achieved a miraculous transformation. The restart of God of War has been praised from each and every angle for its ability to translate the story and gameplay of the series into a new context without losing sight of what made it paint in the first place. Besides, he’s got that punch you can throw and then catch it, and it’s great.

Dreams: Of course, Sony’s exclusive maxims are big-budget AAA solo games. Not this one! It’s a bulky and crazy art tool in which other people have done all sorts of crazy things, from photorealistic breakfasts to the best copies of other games.

Uncharted 4: This shows how impressive Sony exclusives have been that we don’t even communicate much about Uncharted 4. But it’s great! A magnificent and satisfying conclusion of Nathan Drake’s adventure. I maintain that independent tracking, Uncharted: The Lost Legacy is also one of the most productive in the series.

Horizon Zero Dawn: Launching a new exclusive IP to deal with is difficult, but the guy did it through Guerrilla. Zero Dawn was built as a kind of Paleolithic sci-fi tale about fighting robot dinosaurs, and the team controlling to convey this necessarily ridiculous concept with grace, taste and very satisfying fights. The franchise is now a popular carrier at the beginning of the PS5 era, with AAA’s first major release on a giant scale in 2021 with Horizon: Forbidden West.

And those are just a few! There are also others, ranging from the “underestimated” to the “constant and sumptuous praise.” Of course, there’s The Last of Us Part 2, as well as Days Gone, which turns out to be a favorite cult type. There’s Spider-Man, one of the most productive fashion superhero games available. People even liked Knack 2! I didn’t play Knack 2, I’ll be honest. There’s the last guard! And more.

It’s this exclusive progression that will move Sony forward. Over the past seven years, Sony has established itself firmly as the position to go through console reports that can’t be obtained anywhere else, and we see the culmination of these paintings in the future: the PlayStation five results in a position to dominate the living. Console room in the same way as the PS4, even Microsoft will reposition game regulations by removing individual hardware. If the launch of the PSfive era resembles the PS4 era, Sony and its ecosystem will continue to thrive in the future.

I am a freelancer whose paintings have been published in The Atlantic, The New York Times, The New Republic, IGN.com, Wired and more. Canopy social games, video games,

I am a freelancer whose paintings have been published in The Atlantic, The New York Times, The New Republic, IGN.com, Wired and more. I sing social games, video games, generation and all that gray domain that happens when generation and consumers collide. Google

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