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Monsters in the brain.
While the xbox X occasion in May probably wouldn’t have set the world on fire, there were many attractive games to tackle, one of which Scarlet Nexus. Visually, the game would possibly look like many other Bandai projects, with big anime eyes, huge swords, etc., but that’s not necessarily a bad thing, and after watching the game in action and listening to its developers communicate about the game, there’s something to be excited about.
Due to the ongoing ‘event’, we have not been able to demonstrate the game ourselves. However, Bandai has given us access to an exclusive keynote. The presentation was composed by Kenji Anabuki (game director, has worked in the past on the Tales of series, and other projects), Kouta Ochiai (artistic director, executing a series of projects safely) and Keita Iizuka (producer, has already worked at Vein Code), and has also presented many new games.
The keynote address presented an entirely new vision of Scarlet Nexus’s progression as a total. The developers revealed that the game had been in progression for about five years, born from the concept of creating an “innovative and fresh” role-playing game. Instead of looking for another Cyberpunk adventure, the developer chose the name of the genus Brainpunk because Scarlet Nexus focuses on the brain as one of its main themes.
The other main theme of the game is to feel connected. According to the developers, the game focuses on the connections and links between you and your partners. Even the titular Scarlet Nexus is a literal link between you and your teammates, allowing you to draw strength from others.
As for the overall Scarlet Nexus, it is Fallout-esque in its execution, as it takes an old frame and immerses it in a long time technologically complex. Here is the Japan of the 90s, in a long series of real options where scientists have made wonderful discoveries about the human brain. That’s where The nickname Brainpunk comes in. The selection of the 90s deliberate, because it allowed developers to create a still complex but recognizable world without delay.
The game itself takes place in a fictional country called New Himuka, which would be so big that “the foreigner does not exist”. In this world, brains are necessarily their new smartphones, connected to a giant network called Psynet. It’s the Internet of Things that has fully accelerated and, honestly, I find it an incredible landscape. Imagine it, actually. I’d hate that. Sometimes it’s great to be with your own thoughts, you know?
Speaking of being alone, one of the developers’ quotes was the keynote: “In a society where everyone’s brains are connected to force, what is true loneliness?” Developers need players to think about issues such as what it means to be connected or alone while playing the game, once again, those aren’t necessarily the main topics.
While this technologically complex society would possibly look beautiful on paper, there are still threats to handle in the form of others. The others were described in detail as components of the keynote and, honestly, they can also be the most attractive component of the overall game, especially because of the way developers discussed their influences and comparisons, as well as how they are used in the game.
The others are the main enemies of the game. They are monstrous creatures that pose a risk to humanity and will not rest until they kill you and your brain. Again, it’s about brains. There’s no conscience, just the intuition of hunting and killing brains, so they’re like zombies, which one of them looks like a bouquet of flowers, quite strange.
They rain from a fog-like substance in the sky called the Extinction Belt, and developers compare them to earthquakes in Japan, like an herbal crisis that is a component of everyday life. The OSF tries to use forecasts to wait when others will fall, but they will also send infantrymen like Yuito to subdue the monsters. The citizens of New Himuka have come along with others because it has become rare for others to die from others, so they seek to coexist.
It’s interesting to see real world inspiration for what is essentially giant monsters falling from the sky. I’m not sure about you, but if grotesque monsters from another world started falling from the sky and tried to eat my brains, I’m not sure I’d be able to coexist with them. I’m also not sure I could trust the government to sort it out, but that’s another debate.
Throughout the game, you’ll be Yuito Sumeragi, who joins the OSF to help after being attacked through someone else as a child, giving up an expected career in politics and bureaucracy. Finally, Yuito begins to question OSF’s intentions and realizes a massive secret, which of course has not been revealed to us. They’re not going to spoil the game even before the release date.
As for the gameplay, I’m sorry to think that Scarlet Nexus was created through PlatinumGames instead of Bandai Namco, as this game is faster and more dynamic than Code Vein or the Tales of series. There are many large combos, massive bosses and a decent scalability point to play at the look of the game’s demo.
In combat, Yuito uses a sword and psychokinesis to fight others, and the developers fail to create an overwhelming delight in discovering Yuito’s psychokinetic power. In addition to the same smooth attack, heavy attack, jump and escape controls as usual, players can hold down the RT key and throw other discovered elements in the landscape over their enemies.
Players can seamlessly combine this skill with their fundamental combos. Pressing X/Square after launching an item will allow players to perform a step-by-step attack, after massive damage. Using psychokinesis after performing a combo will allow players to put some distance between them and their enemies.
You’ll take missions with teams of up to 3 members, and there will be many fully explorable places (there’s a minimap for a reason, right?). In-game sequences show that you can replace the fighting tactics of members of your organization, allowing for a more personalized team, and you can use BP to upgrade your own skill tree.
The photos shown were representative of the gameplay of Xbox Series X, and the developers claimed that the game will run at 30 ips on Xbox One and PS4, with a complete 1080p graphics solution. For Xbox Series X and PS5, they will be 60 ips and will fire for 4K, so it will only be 1080p, even for Xbox One X and PS4 Pro. Personally, I hate to think about how it would work on your core hardware. As expected, the PC edition will be 4K/60fps, if you have the specifications.
It’s rare to get out of a gaming occasion more excited about the global game and its enemies, but that’s the case with Scarlet Nexus. Maybe it’s because of COVID’s restrictions that keep me from getting acquainted with the game, but it’s not a hit for the game, which is fast and fun; two things you’d expect from an action role-playing game. Let’s hope Scarlet Nexus is up to your expectations when it launches.
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